3D Animal | Manta Ray Animated

Introduction

  • This is a high-quality manta ray model, including multiple 4K maps in the UDIM format, rigging, and animation. This model is made with Blender and Cycles renderer at real-world scale.
  • It consists of 4 objects: Body, eyes, gill01, and gill02.

Polygons

  • Body: vertices 50,050 polygons 50,064
  • Eyes: vertices 6,826 polygons 6,794    
  • Gill01: vertices 13,684 polygons 13,684    
  • Gill02: vertices 14,500 polygons 14,480    
  • Total: vertices 85,060 polygons 85,022

Formats

  • There is a Blender project and an OBJ file.

Textures

  • MantaRay_BaseColor.1001.png, 4096x4096
  • MantaRay_BaseColor.1002.png, 4096x4096
  • MantaRay_BaseColor.1003.png, 4096x4096
  • MantaRay_BaseColor.1004.png, 4096x4096
  • MantaRay_BaseColor.1005.png, 4096x4096
  • MantaRay_Normal.1001.png, 4096x4096
  • MantaRay_Normal.1002.png, 4096x4096
  • MantaRay_Normal.1003.png, 8192x8192
  • MantaRay_Normal.1004.png, 4096x4096
  • MantaRay_Normal.1005.png, 4096x4096

Rigging

  • Created with the Blender armature system, and controllers are equipped with features are as follows:
  • CTR_root.M controls the whole model.
  • CTR_gravity.M controls the animation of the body.
  • CTR_spine_a-e.M controls the rotation of the spine.
  • CTR_mouth.M controls the opening and closing of the mouth.
  • CTR_chest_a.-c.M controls the breath movement.
  • CTR_IK_tail_a-d.M controls the rotation of the tail.
  • ROOT_pectoral fin_a.L/R and ROOT_pectoral fin_b.L/R control the rotation of pectoral fins.
  • The character is with UI control.
  • Note: The two animations in the project are rigged separately.

Animations

  • Loopable swimming animation at 30FPS, frame range 0-60;
  • Unlooped swimming animation at 30 FPS, frame range 0-370.

Features

  • The model is in meter units at real-world scale. 
  • Put the model in the scene to render without any cleaning.
  • No lights and cameras.
  • The Multiresolution modifiers are kept on the body and Gill01. To save hardware resources, the Display and Render are toggled off by default. 
  • The texture maps are baked based on the meshes with Multiresolution modifiers. Please turn on the Multiresolution modifiers when high subdivisions are needed.


Release Notes

Added license options.

Individual License
$220
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠individual with annual revenue ≤ $150,000; 💠May not be shared with any individual or entity. Read MoreRead Less
Files (3)
MantaRay_obj
zip /
3.6 MB
MantaRay_textures
zip /
160 MB
MantaRay_Blender
zip /
180 MB
Startup License
$660
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠Available to everyone within the entity; 💠May not be shared with any other individual or entity; 💠This license is only valid if the entity's annual revenue does not exceed $2 million; 💠If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license. Read MoreRead Less
Files (3)
MantaRay_obj
zip /
3.6 MB
MantaRay_textures
zip /
160 MB
MantaRay_Blender
zip /
180 MB