3D Animal | Giraffe Animated

Introduction

  • This is a high-quality giraffe model with textures, rigging, animation, and hair. It is made with Blender and Cycles renderer at real-world scale.
  • It consists of 11 objects: Body,  2*eyeballs, 2*eyes, lacrimal glands, tears, tongue, gums, upper teeth, and lower teeth.

Polygons

  • Body: vertices 17,403 polygons 17,352
  • Eyeballs*2: vertices 548 polygons 576
  • Eyes*2: vertices 612 polygons 640    
  • Lacrimal glands: vertices 64 polygons 60    
  • Tears: vertices 1,778 polygons 1,772    
  • Tongue: vertices 531 polygons 510
  • Gums: vertices 204 polygons 202
  • Upper Teeth: vertices 463 polygons 448
  • Lower Teeth: vertices 463 polygons 448    
  • Total: vertices: 22,066 polygons: 22,008

Formats

  • There is a Blender project and an OBJ file.

Textures

  • Giraffe_Body_BaseColor_1001.png, 4096x4096
  • Giraffe_Body_BaseColor_1002.png, 2048x2048
  • Giraffe_Body_BaseColor_1003.png, 2048x2048
  • Giraffe_Body_BaseColor_1004.png, 2048x2048
  • Giraffe_Body_Normal_1003.png, 2048x2048
  • Giraffe_Body_Normal_1004.png, 2048x2048

Rigging

Fully rigged with Blender armature system:

  • CTR_root_a controls the whole model.
  • CTR_gravity_a controls the center of gravity of the body.
  • CTR_FK_Tail_a-l controls the rotation of the tail.
  • CTR_Neck_Roll_a-h controls the rotation of the neck.
  • CTR_Neck_Stretch_root_a-c controls the stretch of the neck.
  • CTR_Head_a controls the rotation of the head.
  • CTR_Ear_a-d.L controls the rotation of the left ear.
  • CTR_Jaw_a controls the opening and closing of the mouth.
  • CTR_Mouth_Roll_root controls the animation of the upper lip.
  • CTR_Eye_a.L/R controls the rotation of the eyes.
  • CTR_Belly_a controls the breath on the belly.
  • Facial rigging supports some detailed animation, such as blinking/closing eyes, the movements of the nose, and lips stretching, etc. 
  • And more…

 Animations

  • Loopable walking animation at 30 FPS, frame range 1-160;
  • Loopable running animation at 30 FPS, frame range 1-261;
  • Unlooped watching animation at 30 FPS, frame range 1-325;

Features

  • The model is in meter units at real-world scale. 
  • To run faster, the Display buttons of the fur are disabled.
  • Put the model in the scene to render without any cleaning.
  • The hair dynamics have been baked. If models need to be moved, please turn off Hair Dynamics, or else some errors of hairstyle will appear.
  • No lights and cameras.








Release Notes

Added license options.

Individual License
$270
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠individual with annual revenue ≤ $150,000; 💠May not be shared with any individual or entity. Read MoreRead Less
Files (3)
Giraffe_obj
zip /
960 KB
Giraffe_textures
zip /
54 MB
Giraffe_Blender
zip /
320 MB
Startup License
$810
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠Available to everyone within the entity; 💠May not be shared with any other individual or entity; 💠This license is only valid if the entity's annual revenue does not exceed $2 million; 💠If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license. Read MoreRead Less
Files (3)
Giraffe_obj
zip /
960 KB
Giraffe_textures
zip /
54 MB
Giraffe_Blender
zip /
320 MB