Whale Shark Animation - VFX Grace

Introduction

This is a high-quality whale shark model with multiple 4K UDIM maps, detailed rigging, two realistic animations and muscle structure, as well as detailed oral cavity. This model is made with Blender and Cycles renderer at real-world scale.


Description

It consists of the body, eyes, oral cavity and jaw.

Polygons

Body: vertices: 29,092; polygons: 29,066
Eyes: vertices: 1,588; polygons: 1,520
Oral cavity: vertices: 13,314; polygons: 13,312
Jaw: vertices: 1,800; polygons: 1,748
Total: vertices: 45,794; polygons: 45,646

Formats
There is a Blender project and an OBJ file without rigging or animation.

Textures
JF0O0A0L_WhaleShark_BaseColor.1001.png, 4096*4096
JF0O0A0L_WhaleShark_BaseColor.1002.png, 4096*4096
JF0O0A0L_WhaleShark_Normal.1001.png, 4096*4096
JF0O0A0L_WhaleShark_Normal.1002.png, 4096*4096

Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_root: Controls the entire model.
CTR_root_a: Controls the entire model with the chest cavity as the center.
CTR_head: Controls the head.
CTR_mouth_D: Controls the lower jaw.
CTR_spine_a, CTR_spine_b, CTR_spine_c, CTR_spine_d, CTR_spine_e, CTR_spine_f, CTR_spine_g, CTR_spine_h: Individual spine controllers.
CTR_roll_spine, CTR_roll_spine_b: Spine rotation linkage controllers.
CTR_root_PectoralFin.L, CTR_root_PectoralFin.R: Root controllers for the pectoral fins.
CTR_root_DorsalFin: Root controller for the dorsal fin.
CTR_spine_i: Controller for the tail fin.
CTR_eyes: Controls the eyes.
In addition, there are more complex controllers for the mouth, gills, and fins, allowing for detailed and intricate animations.
The body also comes with numerous auxiliary controllers for enhanced control.
And more...

Animations
Unlooped drinking animation at 30 fps, frame range 0-240
Unlooped swimming animation at 30 fps, frame range 0-240

Features
The model is in meter units at real-world scale.
The oral cavity is applied with Multires modifier, so is the exported OBJ file. Thus the OBJ file contains more vertices, edges and faces compared to the model in the Blender project.
Except for the above instructions, the model can be directly rendered in the project.

Individual License
$169
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠individual with annual revenue ≤ $150,000; 💠May not be shared with any individual or entity Read MoreRead Less
Files (3)
JF0O0A0L_WhaleShark_textures
zip /
36 MB
JF0O0A0L_WhaleShark_Blender
zip /
150 MB
JF0O0A0L_WhaleShark_obj
zip /
52 MB
Startup License
$507
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠Available to everyone within the entity; 💠May not be shared with any other individual or entity; 💠This license is only valid if the entity's annual revenue does not exceed $2 million; 💠If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license. Read MoreRead Less
Files (3)
JF0O0A0L_WhaleShark_textures
zip /
36 MB
JF0O0A0L_WhaleShark_Blender
zip /
150 MB
JF0O0A0L_WhaleShark_obj
zip /
52 MB