Female Deer Animated | VFX Grace

Introduction

This is a high-quality female Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.

It consists of 10 objects: Body, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.


Polygons

Body: vertices 61,188; polygons 61,186

  • Upper gum: vertices 12,113; polygons 12,006
  • Lower gum: vertices 6,485; polygons 6,372
  • Upper teeth: vertices 34,424; polygons 33,928
  • Lower teeth: vertices 22,430; polygons 22,032
  • Tongue: vertices 6,058; polygons 6,056
  • Iris: vertices 2,340; polygons 2,368
  • Sclerae: vertices 1,700; polygons 1,728
  • Lacrimal caruncles: vertices 1,316; polygons 1,312 
  • Lacrimal glands: vertices 780; polygons 776
  • Total: vertices 148,834; polygons 147,764

Formats

There is a Blender project and an OBJ file.


Textures

  • JF0L219A5_PereDavidsDeer_Female_Tongue_SubsurfaceAmount.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Tongue_Specular.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Tongue_Roughness.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Tongue_Normal.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Tongue_BaseColor.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Specular.1002.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Specular.1001.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Roughness.1002.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Roughness.1001.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Normal.1002.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Normal.1001.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Mask.1002.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Mask.1001.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_ClearCoat.1002.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_ClearCoat.1001.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_BaseColor.1002.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_BaseColor.1001.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_OralCavity_Normal.png, 2048*2048
  • JF0L219A5_PereDavidsDeer_Female_OralCavity_BaseColor.png, 2048*2048
  • JF0L219A5_PereDavidsDeer_Female_Hair_Mask02.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Hair_Mask01.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Eye_BaseColor.png, 2048*2048
  • JF0L219A5_PereDavidsDeer_Female_Body_ID.png, 2048*2048

Rigging

Full controllers are available to make it easier to create postures and animations. The features are as follows:

  • Root controls the entire model, it is scalable.
  • CTR_gravity_b, CTR_gravity_m, CTR_gravity_f control the torso.
  • The face has fine controllers which support detailed facial expressions creation.
  • CTR_Tail controls whether the tail follows the body to rotate by customized attributes.
  • CTR_Neck controls whether the neck and head follow the body to rotate and the switch of the IK/FK of the neck by customized attributes.
  • CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes.
  • CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attribute "knee_shake".
  • CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L, CTR_OpenToe_F.R control the flexion and extension of toes.
  • CTR_Spine_B controls the latter spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the anterior spine; CTR_Neck_a controls the root of neck; CTR_Neck_c controls the head.
  • CTR_masticate controls the masticating animation.
  • And more ...

Animations    

  • Loopable eating animation at 30 fps, frame range 0-274;
  • Loopable lying animation at 30 fps, frame range 0-335;
  • Unlooped looking animation at 30 fps, frame range 0-240;
  • Unlooped walking animation at 30 fps, frame range 0-36;

Features

  1. The model is in meter units at real-world scale.
  2. The Display button of the fur is disabled.
  3. The rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:
    1. Decrease the number of hair children, and increase the thickness of hair
    2. Decrease the steps of the Interpolated spine.
  4. If the initial pose is needed, you need to disable Repair_Lie of body, as well as reset location and rotation of all controllers(shortcut + R/G)






Release Notes

Added license options.

Individual License
$399
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠individual with annual revenue ≤ $150,000; 💠May not be shared with any individual or entity. Read MoreRead Less
Files (3)
JF0L219A5_PereDavidsDeer_Female_textures
zip /
100 MB
JF0L219A5_PereDavidsDeer_Female_obj
zip /
6.8 MB
JF0L219A5_PereDavidsDeer_Female_4 Animations_Blender
zip /
180 MB
Startup License
$1197
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠Available to everyone within the entity; 💠May not be shared with any other individual or entity; 💠This license is only valid if the entity's annual revenue does not exceed $2 million; 💠If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license. Read MoreRead Less
Files (3)
JF0L219A5_PereDavidsDeer_Female_textures
zip /
100 MB
JF0L219A5_PereDavidsDeer_Female_obj
zip /
6.8 MB
JF0L219A5_PereDavidsDeer_Female_4 Animations_Blender
zip /
180 MB