3D Animal | Camel Animated

Introduction

This is a high-quality camel model with complete textures, fur, rigging and animations, including multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by Cycles renderer. Two sets of body maps are available, which can be switched freely.

It consists of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth and tongue. 


Polygons

  • Body: vertices 52,693; polygons 52,626
  • Pupils*2: vertices 548; polygons 544    
  • Sclerae*2: vertices 740; polygons 752
  • Lacrimal caruncles*2: vertices 830; polygons 826
  • Teeth: vertices 18,324; polygons 17,624
  • Tongue: vertices 677; polygons 664
  • Total: vertices 73,812; polygons: 73,036

Formats

There is a Blender project and an OBJ file.


Textures

  • Camel_Body01_BaseColor_1001.png, 4096*4096
  • Camel_Body01_BaseColor_1002.png, 4096*4096
  • Camel_Body02_BaseColor_1001.png, 4096*4096
  • Camel_Body02_BaseColor_1002.png, 4096*4096
  • Camel_Body_Normal_1001.png, 4096*4096
  • Camel_Body_Normal_1002.png, 4096*4096
  • Camel_Body_Specular_1001.png, 4096*4096
  • Camel_Body_Specular_1002.png, 4096*4096
  • Camel_Eye_BaseColor.png, 4096*4096
  • Camel_Tooth_BaseColor.png, 4096*4096
  • Camel_Tooth_Normal.png, 4096*4096
  • Camel_Tooth_Roughness.png, 4096*4096

Rigging

With full controllers, postures and animations are easier to create.       

  • Face rigging with controllers for eyelid, lips and nostril areas.
  • The neck is limited to follow the body to rotate, and the head is limited to follow the neck to rotate. Both limits can be switched by custom attributes.    
  • The neck IK + FK and four limbs IK + FK are switched by custom attributes.    
  • All of the IK and FK mentioned above cannot be switched seamlessly.

Animations

  • Animation:
    Walking (47 frames - loopable) at 30 fps
    Watching (360 frames - not loopable) at 30 fps
    Drinking water (400 frames - not loopable) at 30 fps



Features

  • The scale of this model to real world scale is 1.6:1. The unit is 1 meter.
  • The rigged version is in the initial pose, previews are just for display.
  • The Display button of the fur is disabled.
  • The animation data has been converted into action editing clips.
  • Just put the model in the scene to render without cleaning.         
  • No external add-ons needed.
  • No lights and cameras.

Hair introducation:

To make the effect more realistic, the rendering time is pretty long because of  the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. 

Optimization methods:

  • Decreasing the numbers of hair children and increasing the thickness of hair.
  • Decreasing the steps of the Interpolated spine.
  • In addition, the character can be rendered directly in a project.


Release Notes

Added license options.

Individual License
$320
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠individual with annual revenue ≤ $150,000; 💠May not be shared with any individual or entity. Read MoreRead Less
Files (3)
Camel_Rigging_Animated_Fur_Blender
zip /
86 MB
Camel_Rigging_Animated_Fur_textures
zip /
170 MB
Camel_Rigging_Animated_Fur_obj
zip /
2.6 MB
Startup License
$960
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠Available to everyone within the entity; 💠May not be shared with any other individual or entity; 💠This license is only valid if the entity's annual revenue does not exceed $2 million; 💠If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license. Read MoreRead Less
Files (3)
Camel_Rigging_Animated_Fur_Blender
zip /
86 MB
Camel_Rigging_Animated_Fur_textures
zip /
170 MB
Camel_Rigging_Animated_Fur_obj
zip /
2.6 MB