White Cock Animated | VFX Grace

🌞Additional Services🌞

If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.


+$40: Customize a character pose according to your preference.

+$200-600:Customize a character animation for less than 4 seconds.

+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.

+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.

+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers and animations. The hair can be either groom or hair cards.



Introduction

This is a high-quality white cock model with textures, fur, rigging and animations. The textures apply PBR, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones. The model is made with Blender and Cycles renderer at real-world scale.

The model consists of body, nails, lacrimal caruncles, pupils, corneas, feathers.

WhiteCock_OtherObjects_grp contains empty objects without textures or maps, which are neither rendered nor included in the FBX file.


Polygons

Body: vertices 18,056; polygons 18,026

Nails: vertices 1,064; polygons 992

Lacrimal caruncles: vertices 2,634; polygons 2,528

Pupils: vertices 1,220; polygons 1,280

Corneas: vertices 964; polygons 1,024

Feathers: vertices 228,987; polygons 120,901

Total: vertices 252,925; polygons 144,751


Formats

There is a Blender project and an FBX file without rigging or animation.


Textures

Size of maps

JF0L629A1_WhiteCock_BackFeather01_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_BackFeather01_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_BackFeather02_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_BackFeather02_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_BackFeather03_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_BackFeather03_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_BackFeather_Normal.png, 2048*2048

JF0L629A1_WhiteCock_BellyFeather01_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_BellyFeather01_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_BellyFeather02_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_BellyFeather02_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_BellyFeather03_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_BellyFeather03_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_BellyFeather04_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_BellyFeather04_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_Foot_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_Foot_Normal.png, 2048*2048

JF0L629A1_WhiteCock_Foot_Roughness.png, 2048*2048

JF0L629A1_WhiteCock_Foot_Specular.png, 2048*2048

JF0L629A1_WhiteCock_Head_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_Head_Mask.png, 2048*2048

JF0L629A1_WhiteCock_Head_Normal.png, 2048*2048

JF0L629A1_WhiteCock_Head_Roughness.png, 2048*2048

JF0L629A1_WhiteCock_Head_Specular.png, 2048*2048

JF0L629A1_WhiteCock_HipFeather_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_HipFeather_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_NeckFeather_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_NeckFeather_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_NeckFeather_Normal.png, 2048*2048

JF0L629A1_WhiteCock_NeckFeather_Specular.png, 2048*2048

JF0L629A1_WhiteCock_Pupil_BaseColor.png, 1024*1024

JF0L629A1_WhiteCock_ShoulderFeather01_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_ShoulderFeather02_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_ShoulderFeather03_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_ShoulderFeather_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_ShoulderFeather_Normal.png, 2048*2048

JF0L629A1_WhiteCock_TailFeather01_Alpha.png, 4096*4096

JF0L629A1_WhiteCock_TailFeather01_BaseColor.png, 4096*4096

JF0L629A1_WhiteCock_TailFeather01_Metallic.png, 4096*4096

JF0L629A1_WhiteCock_TailFeather01_Normal.png, 4096*4096

JF0L629A1_WhiteCock_TailFeather01_Roughness.png, 4096*4096

JF0L629A1_WhiteCock_TailFeather02_Alpha.png, 4096*4096

JF0L629A1_WhiteCock_TailFeather02_BaseColor.png, 4096*4096

JF0L629A1_WhiteCock_Wing01_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_Wing01_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_Wing01_Normal.png, 2048*2048

JF0L629A1_WhiteCock_Wing02_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_Wing02_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_Wing02_Normal.png, 2048*2048

JF0L629A1_WhiteCock_Wing03_Alpha.png, 2048*2048

JF0L629A1_WhiteCock_Wing03_BaseColor.png, 2048*2048

JF0L629A1_WhiteCock_Wing03_Normal.png, 2048*2048


Rigging

With full controllers, it's easier to create postures and animations. The features are as follows:

CTR_ROOT controls the entire model, and its customized attributes IKFK_Leg_L and IKFK_Leg_R control the non-seamless switch of IK/FK of the legs.

ctr_spine._f comes with a customized attribute wing_Pin which controls whether the wing roots rotate following ctr_spine._f.

ctr_spine._f_ro comes with a customized attribute Wing_Follow which controls whether the wings rotate following it when Shoulder_Follow_L under ctr_shoulder.L and Shoulder_Follow_R under ctr_shoulder.R are both set to 0.

ctr_shoulder.L comes with a customized attribute Shoulder_Follow_L which controls whether the left wing follows the parent controller and its different rotation action.

ctr_shoulder.R comes with a customized attribute Shoulder_Follow_R which controls whether the right wing follows the parent controller and its different rotation action.

CTR_Neck_Spline_Curvature switches between different shapes of the neck by the Location.

CTR_Head is the IK controller of the head, and its customized attribute Neck_IKFK controls the non-seamless switch of IK/FK of the neck.

CTR_blink.L and CTR_blink.R control the winkle.

CTR_Toe_bent.L and CTR_Toe_bent.R are detailed controllers of the toes, the Location controls the flexion and extension of the toes.

ctr_fold_tail controls the rotation, folding and unfolding of the tail feathers by the Location.

ctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by their Location.

The wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers or each feather separately.

The body and the neck come with detailed controllers which fix the deformation of the animations.

And more...


Animations

Unlooped eating animation at 30 fps, frame range 0-450


Unlooped watching animation at 30 fps, frame range 0-450


Unlooped walking animation at 30 fps, frame range 0-500


Features

To get a nice effect, the settings below are required for such thick feathers:

1. Set Total under Light Paths to 12;

2. Set Transparency under Light Paths to 40;

3. Set Transmission under Light Paths to 12;

A part of the tail feathers are applied with Cloth modifier which is cached and is ready for use.

The model is in meter units at real-world scale.

The Display button of the fur is disabled.

This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.

The model can be rendered in the current project, without any other adjustment.


Notice Before Purchase

Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D software such as Maya, 3DsMax, C4D, and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those software. You can contact the website to consult the result of format conversion before deciding whether to purchase.

Release Notes

Added license options

Individual License
$270
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠individual with annual revenue ≤ $150,000; 💠May not be shared with any individual or entity. Read MoreRead Less
Files (3)
JF0L629A1_WhiteCock_Blender
zip /
490 MB
JF0L629A1_WhiteCock_fbx
zip /
10 MB
JF0L629A1_WhiteCock_textures
zip /
180 MB
Startup License
$810
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠Available to everyone within the entity; 💠May not be shared with any other individual or entity; 💠This license is only valid if the entity's annual revenue does not exceed $2 million; 💠If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license. Read MoreRead Less
Files (3)
JF0L629A1_WhiteCock_Blender
zip /
490 MB
JF0L629A1_WhiteCock_fbx
zip /
10 MB
JF0L629A1_WhiteCock_textures
zip /
180 MB