Aardvark Animated | VFX Grace



Introduction

This is an aardvark model with multiple 4K maps, fur, rigging and animation. The skin maps and hair maps are made separately for better realism. The model is made with Blender and Cycles renderer.

The model consists of body, eyes, oral cavity, pupils, lacrimal ducts, lacrimal sacs, tongue, teeth.


Polygons

Body: vertices 43,083,polygons 42,972

Eyes: vertices 1,668,polygons 1,728

Oral cavity: vertices 4,358,polygons 4,354

Pupils: vertices 1,156,polygons 1,216

Tears: vertices 1,776,polygons 1,728

Tears: vertices 1,776,polygons 1,728

Tears: vertices 1,776,polygons 1,728

Tongue: vertices 2,274,polygons 2,272

Teeth: vertices 7,200,polygons 7,168

Total: vertices 61,515; polygons 61,438


Formats

There is a Blender project and an OBJ file without rigging or animation.


Textures

JU0L824A0_Aardvark_BodySkin_BaseColor.1001.png, 4096*4096

JU0L824A0_Aardvark_BodySkin_BaseColor.1002.png, 4096*4096

JU0L824A0_Aardvark_BodySkin_BaseColor.1003.png, 4096*4096

JU0L824A0_Aardvark_BodySkin_BaseColor.1004.png, 4096*4096

JU0L824A0_Aardvark_BodySkin_Specular.1001.png, 4096*4096

JU0L824A0_Aardvark_BodySkin_Specular.1002.png, 4096*4096

JU0L824A0_Aardvark_BodySkin_Specular.1003.png, 4096*4096

JU0L824A0_Aardvark_BodySkin_Specular.1004.png, 4096*4096

JU0L824A0_Aardvark_Body_BaseColor.1001.png, 4096*4096

JU0L824A0_Aardvark_Body_BaseColor.1002.png, 4096*4096

JU0L824A0_Aardvark_Body_BaseColor.1003.png, 4096*4096

JU0L824A0_Aardvark_Body_BaseColor.1004.png, 4096*4096

JU0L824A0_Aardvark_Body_Normal.1001.png, 4096*4096

JU0L824A0_Aardvark_Body_Normal.1002.png, 4096*4096

JU0L824A0_Aardvark_Body_Normal.1003.png, 4096*4096

JU0L824A0_Aardvark_Body_Normal.1004.png, 4096*4096

JU0L824A0_Aardvark_MouthCavity_BaseColor.png, 2048*2048


Rigging

With full controllers, including IK/FK switch, and facial rigging, it's easier for artists to handle it.

CTR_blink.L/R controls the winkle.

CTR_nose controls the nose to move forward/backward.

CTR_gravity_f controls the switch of IK/FK of the neck by the customized property FK-IK, and controls whether the head moves following the parent controller by Head_Follow, and controls whether the neck moves following the parent controller by Neck_Follow.

CTR_gravity_b controls whether the tail moves following the parent controller by Tail_Follow.

CTR_leg_f/b.R/L controls the switch of IK/FK of the legs by the customized property FK-IK, and controls the stretch limit of the legs in IK mode by IK_Stretch.


Animations

Loopable running animation at 30 fps, frame range 0-140

Loopable walking animation at 30 fps, frame range 0-155


Features

The model is in meter units at real-world scale.

This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.


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Release Notes

Added license options.


Individual License
$240
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠individual with annual revenue ≤ $150,000; 💠May not be shared with any individual or entity. Read MoreRead Less
Files (3)
JU0L824A0_Aardvark_obj
zip /
2.2 MB
JU0L824A0_Aardvark_textures
zip /
210 MB
JU0L824A0_Aardvark_Blender
zip /
140 MB
Startup License
$720
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠Available to everyone within the entity; 💠May not be shared with any other individual or entity; 💠This license is only valid if the entity's annual revenue does not exceed $2 million; 💠If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license. Read MoreRead Less
Files (3)
JU0L824A0_Aardvark_obj
zip /
2.2 MB
JU0L824A0_Aardvark_textures
zip /
210 MB
JU0L824A0_Aardvark_Blender
zip /
140 MB