Baby Anteaters Animated | VFX Grace


Introduction

This is a realistic baby anteater model with multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at a real-world scale.

It consists of body, 2 pupils, 2 lenses, 2 lacrimal glands, tongue.


Polygons

Body: vertices 19,970; polygons 19,944

2 Pupils: vertices 740; polygons 752

2 Lens: vertices 548; polygons 544

2 Lacrimal glands: vertices 2,628; polygons 2,624

Tongue: vertices 962; polygons 960

Total: vertices 24,848; polygons 24,824


Formats

There is a Blender project and an OBJ file rotated over the X-axis by 90 degrees without rigging or animation.


Textures

JU0L918B1_BabyAnteaters_Body_BaseColor_1001.png, 4096*4096

JU0L918B1_BabyAnteaters_Body_BaseColor_1002.png, 4096*4096

JU0L918B1_BabyAnteaters_Body_BaseColor_1003.png, 4096*4096

JU0L918B1_BabyAnteaters_Body_Displacement_1001.png, 4096*4096

JU0L918B1_BabyAnteaters_Body_Displacement_1002.png, 4096*4096

JU0L918B1_BabyAnteaters_Body_Displacement_1003.png, 4096*4096

JU0L918B1_BabyAnteaters_Body_Normal_1001.png, 4096*4096

JU0L918B1_BabyAnteaters_Body_Normal_1002.png, 4096*4096

JU0L918B1_BabyAnteaters_Body_Normal_1003.png, 4096*4096

JU0L918B1_BabyAnteaters_Body_Specular_1001.png, 4096*4096

JU0L918B1_BabyAnteaters_Body_Specular_1002.png, 4096*4096

JU0L918B1_BabyAnteaters_Body_Specular_1003.png, 4096*4096

JU0L918B1_BabyAnteaters_EyeAndTongue_BaseColor.png, 4096*4096

JU0L918B1_BabyAnteaters_EyeAndTongue_Normal.png, 4096*4096

JU0L918B1_BabyAnteaters_Hair_BaseColor_1001.png, 4096*4096

JU0L918B1_BabyAnteaters_Hair_BaseColor_1002.png, 4096*4096

JU0L918B1_BabyAnteaters_Hair_BaseColor_1003.png, 4096*4096

JU0L918B1_BabyAnteaters_Hair_Mask_1001.png, 4096*4096

JU0L918B1_BabyAnteaters_Hair_Mask_1002.png, 4096*4096

JU0L918B1_BabyAnteaters_Hair_Mask_1003.png, 4096*4096


Rigging

CTR_Tail controls the rotation of the tail.

The IK/FK switch of the tail is seamless.

CTR_IK-FK.F/B.L/R have 2 customized attributes:

IKFK controls the non-seamless IK/FK switch of the legs;

IK-stretch controls the stretch limit of the legs in IK mode.

MCH_Spine.012 has a customized attribute NeckFollow that controls whether the neck moves following the parent controller.

CTR_Neck.roll has a customized attribute Head_follow that controls whether the head moves following the parent controller.

Before switching the legs to FK mode, you need to reset the Transform of the four modifiers CTR_IK-FK.F/B.L/R.

And more...


Animations

Loopable trotting animation at 30 fps, frame range 0-205

Loopable walking animation at 30 fps, frame range 0-210


Features

The model is in meter units at a real-world scale.


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Release Notes

Added license options.

Individual License
$220
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠individual with annual revenue ≤ $150,000; 💠May not be shared with any individual or entity. Read MoreRead Less
Files (3)
JU0L918B1_BabyAnteaters_Blender
zip /
110 MB
JU0L918B1_BabyAnteaters_textures
zip /
230 MB
JU0L918B1_BabyAnteaters_obj
zip /
870 KB
Startup License
$660
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠Available to everyone within the entity; 💠May not be shared with any other individual or entity; 💠This license is only valid if the entity's annual revenue does not exceed $2 million; 💠If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license. Read MoreRead Less
Files (3)
JU0L918B1_BabyAnteaters_Blender
zip /
110 MB
JU0L918B1_BabyAnteaters_textures
zip /
230 MB
JU0L918B1_BabyAnteaters_obj
zip /
870 KB