Silverback Gorilla Animated | VFX Grace

Introduction

This is a high-quality silverback gorilla model with multiple 4K UDIM maps, fur, riggings and 5 realistic animations. It comes with a complex hair system created in Blender3.4 and realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.

Description

It consists of the body, lens, pupils, upper teeth, lower teeth, and oral cavity.

Polygons

Body: vertices 36,759; polygons 36,634
Lens: vertices 964; polygons 1,024
Pupils: vertices 964; polygons 1,024
Upper teeth: vertices 8,720; polygons 8,688
Lower teeth: vertices 8,016; polygons 7,984
Oral cavity: vertices 24,129; polygons 23,920
Total: vertices 79,552; polygons 79,274

Project Format

There is a Blender project and an OBJ file without rigging or animation.

Size of Maps

JF0N2N0R_SilverbackGorilla_Tooth_U_Normal.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Tooth_U_BaseColor.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Tooth_D_Normal.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Tooth_D_BaseColor.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_OralCavity_SSS_1002.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_OralCavity_SSS_1001.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_OralCavity_Normal_1002.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_OralCavity_Normal_1001.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1002.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1001.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Eye_Normal.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Eye_BaseColor.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Body_Specular.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Body_Normal.1001.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Body_Mask.1002.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Body_Mask.1001.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Body_BaseColor.1002.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Body_BaseColor.1001.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1002.png, 2048 *2048
JF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1001.png, 2048 *2048
JF0N2N0R_SilverbackGorilla_Hair_BaseColor.1002.png, 2048 *2048
JF0N2N0R_SilverbackGorilla_Hair_BaseColor.1001.png, 2048 *2048

Rigging

With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_root controls the entire model.
CTR_gravity controls the center of gravity. It comes with two customized attributes:
head_follow controls whether the head follows;
neck_follow controls whether the neck follows.
CTR_spine_a controls the rear spine.
CTR_spine_b controls the middle spine.
CTR_spine_c and CTR_spine_c.001 control the front spine.
CTR_FK_neck_a, CTR_IK_neck_a, CTR_IK_neck_b and CTR_IK_neck_c control the neck.
CTR_head controls the head.
CTR_IK_root_foot_F.L and CTR_IK_root_foot_F.R are IK controllers of the forelegs.
CTR_setting_F.L and CTR_setting_F.R come with multiple customized attributes:
FK_follow controls whether the forelegs rotates following the body in FK mode;
IK_FK switches between IK/FK of the forelegs;
IK_parent controls whether the forelegs moves following the movement of the center of gravity;
IK_stretch controls whether the legs can be stretched.
CTR_IK_root_foot_B.L and CTR_IK_root_foot_B.R are IK controllers of the hind legs.
CTR_setting_B.L and CTR_setting_B.R come with multiple customized attributes
IK_FK switches between IK/FK of the forelegs;
IK_stretch controls whether the legs can be stretched.
CTR_IK_Roll_foot_F.L, CTR_IK_Roll_foot_F.R, CTR_IK_Roll_foot_B.L and CTR_IK_Roll_foot_B.R control the rotation of the feet around this controller by changing its location.
CTR_jaw_a controls the jaw.
CTR_lip_U controls the upper lip.
CTR_lip_D controls the lower lip.
CTR_root_eyeball, CTR_eyeball.L and CTR_eyeball.R control the eyes.
There are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.
And more ...

Animation

Unlooped watching animation at 30 fps, frame range 0-279
Loopable running animation at 30 fps, frame range 0-13
Unlooped running animation at 30 fps, frame range 0-153
Loopable walking animation at 30 fps, frame range 0-125
Unlooped BeatChest animation at 30 fps, frame range 0-240

Features

The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.

Release Notes

Added license options

Individual License
$349
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠individual with annual revenue ≤ $150,000; 💠May not be shared with any individual or entity Read MoreRead Less
Files (3)
JF0N2N0R_SilverbackGorilla_Blender
zip /
290 MB
JF0N2N0R_SilverbackGorilla_obj
zip /
3.4 MB
JF0N2N0R_SilverbackGorilla_textures
zip /
300 MB
Startup License
$1047
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠Available to everyone within the entity; 💠May not be shared with any other individual or entity; 💠This license is only valid if the entity's annual revenue does not exceed $2 million; 💠If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license. Read MoreRead Less
Files (3)
JF0N2N0R_SilverbackGorilla_Blender
zip /
290 MB
JF0N2N0R_SilverbackGorilla_obj
zip /
3.4 MB
JF0N2N0R_SilverbackGorilla_textures
zip /
300 MB